How to play
From signing up to your first flight — and beyond: career, airline, money.
First departure · checklist
Accountsign up, confirm your email
Airlinejoin an existing one or start your own
Type ratingsee which families and classes you may fly
Flighttake one off the airline schedule
Trackerdownload and connect it before departure
Reportfile it after landing
The whole list takes about fifteen minutes. Chapter one walks through every line.
Start with chapter 1Chapters
01Your first flightWhat to click to get airborne today02The pilot: XP, ranks, ratingsHow a career grows and why some aircraft stay locked03How a flight worksBooking, SimBrief, tracker, score and report04Why your score dropsStages, checks, limits and what “not applicable” means05How the tracker worksWhere every number in the debrief comes from: gates, limits, grace periods and how landing firmness is measured.06The airlineJoin an existing one or start your own — and what happens next07Fleet and moneyWhere aircraft come from and where the airline's money goes08Maintenance and defectsWhy an aircraft is suddenly grounded, and what it costs to get it back09The bank and loansWhen borrowing makes sense, and how missed payments end10ToursReady-made chains of flights with a reward at the end11VFR jobsGeneral aviation routes: a chain of points to be flown in order12Personal rosterA week of a real airline's flights, just for you13Group flightsHow to call others to fly together14Awards, seasons and goalsFour kinds of recognition — three of them pay15LeaderboardsWhat airlines and pilots are ranked by, and why your position lags16Glossary and FAQThe abbreviations decoded, and the questions people actually ask