How to play
From signing up to your first flight — and beyond: career, airline, money.
First departure · checklist
Accountsign up, confirm your email
Airlinejoin an existing one or start your own
Type ratingsee which types you may fly
Flighttake one off the airline schedule
Trackerdownload and connect it before departure
Reportfile it after landing
The whole list takes about fifteen minutes. Chapter one walks through every line.
Start with chapter 1Chapters
01Your first flightWhat to click to get airborne today02The pilot: XP, ranks, ratingsHow a career grows and why some aircraft stay locked03How a flight worksBooking, SimBrief, tracker, score and report04The airlineJoin an existing one or start your own — and what happens next05Fleet and moneyWhere aircraft come from and where the airline's money goes06Maintenance and defectsWhy an aircraft is suddenly grounded, and what it costs to get it back07The bank and loansWhen borrowing makes sense, and how missed payments end08ToursReady-made chains of flights with a reward at the end09Awards, seasons and goalsThree kinds of recognition — and two of them come with money10Glossary and FAQThe abbreviations decoded, and the questions people actually ask