Roadmap
What already works, what is being built and where Air Virtua is heading. We deliberately give no dates — both the order and the list itself change.
Already in the gameWhat shipped over the past month44 items
- CompanyClosing an airline
The owner can close their airline from its settings — confirmed by code, with the consequences spelled out; routes, bookings, crews and leases wind down on their own.
- FlyingManual reports pay for real time only
The form stays a fallback for flying without the tracker: a flight brings money, costs and XP once its estimated block time has passed since booking, and one filed sooner stays in your history with zero economics.
- CompanyChoose how a new aircraft is deliveredasked by players
Fly it home yourself for free, let the automatic ferry do it, or have it at your base right away for a premium.
- CompanyCompany mapasked by players
A tab of its own: one map shows the flights in the air and the airports where the rest of the fleet is parked.
- CompanyOne-way lines stop flying empty
Importing real routes now creates the return leg too, one-way lines are flagged right in the schedule, and their return lines can be built with one button. When picking a flight, the AI fleet accounts for having to come back empty from a dead end.
- FlyingRatings cover whole families
One rating opens the whole family: A320 means the A321 and the neo too, and light aircraft fly on a class rating.
- WorldAircraft variantsasked by players
One type, several factory variants: a Tu-154B-2 and a Tu-154M, a 767-200 and a 767-200ER, the A321neo, LR and XLR all fly differently, and you pick which one you buy. On business aircraft a whole family lives under one ICAO code — from the Challenger 601 to the 650.
- CompanyHistoric routes, 1950–2026
The worldwide import archive now includes historical schedules: routes, aircraft types and real flight numbers from 1950–2026.
- CompanyAircraft reserved for live pilots
Any aircraft can be taken out of the AI fleet: no AI crew is assigned to it, so it stays free for people.
- InterfaceWhere the aircraft is
The Fleet tab now names the airport and city, marks the base, shows how long a jet has been parked and where it is heading right now.
- CompanyBring the aircraft back
Ask at booking time to return the aircraft to its previous stand — the ferry leaves on its own once you file the report.
- CompanyAI crews screen
A summary of how many aircraft await a crew, staff search, an unhappy-crew filter and one-click seating of idle employees.
- CompanyFair choices in the Ops room
“Your assessment” explains the facts and risks before a choice; success earns a reward, while a wrong or missed call no longer deducts money.
- CompanyStaff events
Transfer, leave and anniversary requests explain their outcomes up front; a transfer changes the home base and morale, but teleports neither crew nor aircraft.
- CompanyPay rises and staff policy
After three months a pilot may ask for a 5–10% rise once every six months; granting it sharply improves their flights for a month.
- CompanyCrew morale
A contented crew flies more economically and earns more; one left without an aircraft eventually hands in notice.
- CompanyAutopark pilots grow
Hours flown add consistency and smoothness, and rank climbs with them — though every pilot has their own ceiling.
- CompanyCabin layout at purchase
Pick the cabin layout right in the shop; a used aircraft arrives with the previous operator’s cabin.
- WorldA350 variants
The shop now carries the A350-900ULR, A350-1000ULR and the A350F freighter — range and cabin instead of one generic widebody.
- CompanyFrozen while you are away
An airline nobody signs into for two weeks goes into storage: charges stop, and one button brings it back with every deadline moved by the time it stood still.
- FlyingWho flies the orderasked by players
An order taken on the exchange can be flown by you, handed to a hired crew or assigned to a pilot — and reassigned until departure.
- EconomyReady-made orders on the exchange
A board of jobs around your parking stands: customer, route and aircraft already picked, one click to take it. Next to it — demand your fleet doesn't cover, with an honest count of what flying it on what you own would cost.
- CompanyAirline achievements
A hundred honours for what was actually flown: traffic, network, fleet, safety, bases, crew, money. The shelf is public, and each honour shows how rare it is.
- CompanyFleet adviser
Why an aircraft is idle, where to put it and which lines are losing money — instead of piecing it together across four screens.
- EconomyAirport reputation instead of random load
Service frequency, fleet age, landing quality and a base of your own add up to a reputation at the airport — and that reputation now sets the load on flights through it. The flat hub bonus is gone: what pays is how you serve the airport.
- EconomyAirport advertising
Pay up front and for a week or two the airport takes your flights more readily. It is a bet, not an earn button: where you already fly often there is nothing to top up, and the forecast screen says so before you pay.
- CompanyBases: buildings, levels and the look of a base
Apron, hangar and office as separate buildings with their own prices, plus a visual base card instead of a line with a number.
- CompanyFlight history on the aircraft cardasked by players
Where this aircraft has flown and how it was landed — a tab on its own card instead of the company feed.
- FlyingA clear reason why a flight cannot be bookedasked by players
No type rating, no aircraft at the departure airport and the wrong rank are now separate messages instead of one catch-all.
- EconomyContract exchange
VIP, special operations and one-off cargo on request: you ask about a route and get an offer with a fixed payout and deadline.
- EconomyType of operation for a flight
Passenger, cargo, VIP and charter are priced differently: a freighter has its own rate and its own costs.
- CompanyFlight assignments and aircraft tied to a line
Management can hand a flight to a specific pilot, and an aircraft can be tied to a line so the AI fleet stops taking it away.
- CompanyQuick company flight
A one-day line for live pilots — put a flight together for tonight without keeping it in the schedule forever.
- FlyingLanding at an alternate
Land somewhere other than planned and the flight still counts: costs are charged for what you actually flew, and a justified diversion is not punished.
- TrackerFlight data recorder
The track on a map, altitude and speed graphs and a breakdown of every touchdown — you can see what actually happened on landing.
- EconomyMoney report
Where the money went: line items, activity sections and a comparison with the previous period instead of a raw ledger feed.
- EconomyMaintenance reserve per aircraft
Every aircraft saves up for its own maintenance as it flies, so a scheduled check is no longer a sudden hit to the balance.
- CompanyBase capacity and mothballing
The fleet is limited by the size of your bases: surplus aircraft park elsewhere for a fee, and a base can be frozen instead of demolished.
- CompanyAI staff with a life of their own
The aircraft type sets the minimum crew: two for transport aircraft, one for light aviation, three for classics with a flight engineer. Work is counted in duty hours rather than in legs: a leg longer than the shift needs a third pilot in the cockpit. Each of them has a biography, eight-hour rest and a personal flight history.
- WorldFlight of the day and bad-weather flight
Two reasons to log in today: a shared flight with bonus XP and an airport picked from the forecast for your arrival window — and a four-hour flight opens right from it.
- WorldWho is flying and the world feed
You can see who is airborne right now and what happened in the world over the past few hours.
- CompanyEditing and deleting scheduled flightsasked by players
A line can be corrected instead of recreated; the route is locked only where bookings already exist.
- EconomyMaintenance discounts from bases and fleetasked by players
Your own base and a single-type fleet cut maintenance costs — running a network now beats ferrying aircraft across the world for a check.
- InterfaceInterface scale and phones
A size setting for low-vision players, and tables and dialogs that no longer fall apart on a 390-pixel screen.
In progress
Being worked on right now. Some of it is already live and is being refined against real flights.
- EconomyCharter programmes
A contract for a series of departures instead of a standing line: a customer, a term, a penalty for a missed leg. The server already runs them; the ordering screens are next.
- FlyingPolishing the newest mechanics on real flights
The contract exchange, assignments and alternate landings are already live — we are now fixing what only shows up in real use.
- InterfaceDecluttering the pilot dashboard and bases
The menu is already a third shorter and the world overview half as tall. The dashboard and the bases screen are next.
Up next
Starts right after the current work: the mechanics are settled, the code is not written yet.
- WorldWorld news feed
Newspaper headlines about records, incidents and new routes: the world should move even while you are away.
- EconomyBankruptcy, liquidation and starting over
What happens to a company that did not make it: clear states instead of silence, and an honest way to start again.
- EconomyBank: credit rating, several loans, collateral
Your rate depends on how you repaid before, and an aircraft can be pledged against the loan that buys it.
- WorldOpening flight debriefs to everyone
A shared log of platform flights so people can learn from each other's approaches. Other people's money still stays out of it.
- CompanyWebhooks and Discord
Company events go out to its own website or channel: departed, landed, aircraft bought, pilot hired.
Further ahead
Directions the project is moving in. This is where the order changes most often.
- EconomyFares and competition on a route
Several companies work the same airport pair and the passenger picks between them.
- EconomyFuel prices per airport
Fuelling at home is cheaper than at the far end — and that becomes a decision rather than a cost line.
- FlyingFailures driven by aircraft condition
Cutting corners on maintenance shows up in flight, not only in the money report.
- CompanyAlliances, codeshares and leasing between companies
A way to work together instead of only competing in the rankings.
- FlyingPilot passport
Airports and countries visited, share of the network flown and marks for a country fully covered.
- FlyingTrip generator
A random multi-leg trip for when you want to fly but not to decide where.
- TrackerFlight validation
Sim rate, refuelling in the air, long pauses: a questionable flight goes to review instead of being accepted silently.
- TrackerApproach scored at altitude gates
What things looked like at 1000, 500 and 200 feet — instead of a single word “stabilised” at the end.
- FlyingVATSIM and IVAO
Checking a flight against your presence on the network, so flying with live ATC counts differently.
How this list changes
Items marked “asked by players” came from the Suggestions section. That is also where you can back someone else's idea — the most direct way to move it up.
A public deadline that slips is worse than no deadline at all. We show the order of work rather than promise numbers.
If a mechanic turns out to be bad for the game we will say so plainly instead of leaving it on the list forever.